Flat Design
"I've figured out a major element that has been driving me mad with a lot of graphic design lately... it's FLAT. Sure, traditional graphic design is supposed to be 2D, but wiith the current trend of reality TV, fashion brand using more texture and the web becoming more in-depth... shouldn't graphics follow suit? should graphic artists live more up to the title and spend a wee bit more time creating depth and texture? I think so. I think... with deadlines aside, I would love to see more designers play with depth and texture... without the use of 3D-MAX OR BRYCE. Gte down and dirty with CS3.... take the new magazine submissions to another level! Flat will never go away, but even a hint of texture can make all the difference!"
- Josh Sellers
I found this online and really reacted to it. Looking at my portfolio, my work is very traditional and flat. The article reminded me of Fabio's blog on digital work. I think that the general outcry is for new designers to reach out and be more creative instead of playing safe all the time.
1 comment:
Yes, I agree with you regarding this matter. I would love to use more depth, texture and "3D" effects within my work. But at the same time there are limitations and costs that could be involved when it comes to the actual printing of a design (if we consider using ACTUAL texture when printing).
Even so, it could be worth it if you applied it to the right design.
In terms of us needing more digital, yes, unfortunately it's a fact we have to face and do something about.
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